noQ

noQ

2025

2025

NoQ is a non-profit tech organization building digital tools that connect volunteers with NGOs and volunteer opportunities. The product includes a volunteer-facing app and an admin interface for organizations to publish and manage roles.

The project operated with limited resources, evolving scope, and low initial design maturity.

I worked as Design Owner, responsible for overall design direction, UX quality, accessibility, and design decisions across the product.

I owned:

  • design principles and UX rules

  • UI and interaction decisions

  • accessibility standards

  • component and design system structure

  • design priorities and scope decisions

  • Figma structure and libraries

Strategy

Strategy

UI/UX

UI/UX

My main responsibilities

My main responsibilities

Design owner

Problems I stepped into:

  • No design system

  • No accessibility guidelines

  • Inconsistent UI decisions

  • Unclear UX direction

  • Low design experience in the team

  • Shifting product priorities

The team needed clear structure, shared rules, and faster decisions.

What I implemented:

Design system
Created the first component structure and reusable UI patterns to ensure consistency and reduce rework.

Design principles & guidelines
Defined simple, practical design rules so the team could make consistent decisions.

Accessibility
Made accessibility part of core design decisions not something added later.

Design workflow
Organised Figma files, components, and review routines so multiple designers could work efficiently.

Feature scope control
Helped remove or delay low-value features to keep the product simpler and more usable.

Key product decisions:

  • Prioritised usability and accessibility over adding more features

  • Simplified complex screens to lower cognitive load

  • Designed for real-world mobile use (outdoors, stress, time pressure)

  • Standardised button sizes, text sizes, and contrast levels

  • Clarified calendar and location views for volunteer assignments

Accessibility Impact

  • layout density

  • button and text size

  • color contrast

  • navigation patterns

  • information hierarchy

This improved usability for users in demanding situations and with different cognitive and physical needs.

Collaboration & leadership:

  • coached 2 UX designers

  • ran weekly design reviews

  • held team workshops

  • gave clear design direction and decisions

  • reduced uncertainty in the design process

Outcomes:

  • more consistent UI and interaction patterns

  • clearer and faster design decisions

  • fewer redesign cycles

  • shared design standards across the team

  • stronger accessibility baseline

  • structured design foundation built from scratch

Deliverables:

  • high-fidelity product prototype

  • component and design system foundation

  • accessibility and UX guidelines

  • structured Figma workspace for team use